#BURNOUT 3 TAKEDOWN PS2 TRAILER SERIES#
The popularity of which inspired the series insanely popular Crash Mode, which debuted in Burnout 2: Point of Impact on PS2 just over a year later. While the game didn’t see much mainstream recognition at this level, it certainly had fans of the over the top driving and detailed, at least for PS2 standards, crash physics. From a Supermini to a Bus, players have to barrel through oncoming traffic and cross busy intersections at speed if they want to make it into the winners circle, building boost through more daring feats like near-misses against traffic, and weaving through the wrong lane. The game featured a collection of cars that would get it laughed out of the locker room when you put it beside racers today, and their hundreds of customizable rides, with a small grouping of 9 cars in four different classes, all ranked by how easy they are to handle in the game’s championship events. The original title had some rather humble origins for what it would become though, as an under the radar gem published by Aklaim. What originally set, and kept Burnout apart from their competition throughout the entire run of the series was how they turned the goals of a racer on its head, asking players to take big risks by driving against traffic, ramming their opponents off the road and a general disregard for safety, all wrapped together with what were at the time very technically impressive car crumpling slow-mo shots that just fulfill some primal thrill. Exploding onto the scene back on the PS2 in 2001, the series started fairly underground before really picking up speed when EA picked it up.
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